Design Patterns: Solidify Your C# Application Architecture with Design PatternsÖÐÎİæ(ÏÂÆª) optimizer£¨·Ò룩
¹Ø¼ü×Ö Éè¼ÆÄ£Ê½ singleton strategy decorator composite state
³ö´¦ http://msdn.microsoft.com/library/default.ASP?url=/library/en-us/dnmag01/HTML/PATTERNS.ASP
Design Patterns: Solidify Your C# Application Architecture with Design PatternsÖÐÎİæ(ÏÂÆª)
×÷ÕߣºSamir Bajaj
ÒëÕߣºÈÙÒ«
¡¾ÒëÐò£ºC#½ø½×ÎÄÕ¡£ÒëÕß¶ÔSamirÌṩµÄC#Àý×Ó½øÐÐÁ˼òµ¥ÕûÀí£¨×÷ÕßÌṩµÄijЩ´úÂëÔÚÒëÕߵĻ·¾³ÖÐÎÞ·¨Í¨¹ý±àÒ룩£¬²¢±àдÁ˶ÔÓ¦µÄC++ʾÀý£¬Ò»²¢ÖÃÓÚÒë×¢ÖУ¬ÒÔ±ã¶ÁÕ߱ȶԡ£ÒëÎÄÖÐËùÓÐC#¡¢C++³ÌÐòµ÷ÊÔ»·¾³¾ùΪMicrosoft Visual Studio.NET 7.0 Beta2¡¿
C++ʾÀý£º
#include "stdafx.h";
#include
#include
using namespace std;
class Shape
{
public:
virtual void Draw(){};
};
class Line : public Shape
{
private:
double x1, y1, x2, y2;
public:
Line(double x1, double y1, double x2, double y2)
{
this->x1 = x1;
this->y1 = y1;
this->x2 = x2;
this->y2 = y2;
}
void Draw()
{
//´Ó(x1, y1) µ½(x2, y2)»Ò»ÌõÏß
cout<<"Drawing a line"< } }; class Circle : public Shape { private: double x, y, r; public: Circle(double x, double y, double radius) { this->x = x; this->y = y; this->r = r; } void Draw() { //ÒÔ(x, y)ΪԲÐÄ£¬rΪ°ë¾¶»Ò»¸öÔ² cout<<"Drawing a circle"< } }; class Drawing : public Shape { private: list list public: Drawing() { } ~Drawing() { for (it = shapes.begin(); it != shapes.end(); it++) { if (*it) { delete *it; *it = NULL; } } shapes.clear(); } void Add(Shape* s) { shapes.push_back(s); } void Draw() { for (it = shapes.begin(); it != shapes.end(); it++) { (dynamic_cast } } }; int _tmain(int argc, _TCHAR* argv[]) { Line* line = new Line(0, 0, 10, 12); Circle* circle = new Circle(2, 3, 5.5); Drawing* dwg = new Drawing(); dwg->Add(new Line(3, 4, 3, 5)); dwg->Add(new Circle(5, 6, 7.7)); Shape* array[3] = {line, circle, dwg}; // »³öËùÓеÄͼÐΣ¬×¢Ò⣺ÓÃÒ»Öµķ½Ê½À´·ÃÎÊËùÓжÔÏó for (int i = 0; i < 3; ++i) { array[i]->Draw(); delete array[i]; } return 0; } /*ÒÔÏÂÊdzÌÐòÊä³ö½á¹û£º Drawing a line Drawing a circle Drawing a line Drawing a circle */ ¡¿ state ÿһλ¿ª·¢ÈËÔ±ÔÚËû£¨Ëý£©µÄÖ°ÒµÉúÑÄÀï¶¼ÖÁÉÙʵÏÖ¹ýÒ»´ÎÓÐÏÞ״̬»ú¡£ÄãÎÞ·¨¶ã±ÜËüÃÇ£¬ËüÃÇÎÞ´¦²»ÔÚ£¬²¢ÇÒ²¢²»½ö½ö¾ÖÏÞÓÚÈí¼þ¿ª·¢ÁìÓò¡£¹ØÓÚÈ·¶¨ÐÔÓÐÏÞ×Ô¶¯»úµÄÉè¼ÆºÍʵÏÖ·½ÃæµÄÎÄÏ×Ëæ´¦¿É¼ûÒ²ÊDz»×ãÎªÆæµÄ¡£Ì¸µ½ÓÐÏÞ״̬»ú£¬ÎÒ³£³£¾ªÑȵؿ´µ½Éè¼ÆÉÏÔã¸âµÄ¡¢ÊµÏÖÉϳäÂúbugµÄ¡¢¸ù±¾²»¿¼ÂÇÀ©Õ¹ÐԵݸÀý¡£¿ÉÒÔÏòÓÐÏÞ×Ô¶¯»úÖмÓÈë¸ü¶à״̬µÄÄÜÁ¦Í¨³£ÊDz»³ÉÎĵÄÒªÇó¡£µ±ÐèÒª¼ÓÈë¸ü¶àµÄ״̬ºÍת»»Ê±£¬³£³£ÐèÒªÐÞ¸ÄʵÏÖ¡£Èç¹ûÉè¼ÆÁ¼ºÃ£¬Äã¾ÍÄܹ»Ô¤¼ûºÍ´¦ÀíÕâÖֱ仯¡£¸üÖØÒªµÄÊÇ£¬ÓÐÏÞ״̬»úÖеÄÈκÎ״̬µÄÐÐΪºÍ²Ù×÷ϸ½Ú¶¼Ö»Ó¦¸Ã±»ÏÞÖÆÓÚ¶Ô¸Ã״̬µÄ±íʾÉÏ¡£»»¾ä»°Ëµ£¬×´Ì¬Ï¸½Ú´úÂëÓ¦¸ÃפÁôÔÚʵÏÖ¸Ã״̬µÄ¶ÔÏóÀÕâ¾ÍÒ×ÓÚ¼ÓÈëÐÂ״̬²¢Ò×ÓÚת»»¡£ »ùÓÚ±í²éÕҵķ½Ê½ÊÇÓÐÏÞ״̬»úµÄÒ»¸öÁ÷ÐеÄÉè¼Æ·½Ê½¡£Ò»¸ö±íÓ³ÉäÁËËùÓпÉÄܵÄÊäÈ뵽״̬ת»»£¨¼´¿ÉÄܻᵼÖÂÓÐÏÞ״̬»ú±ä»»µ½ÁíÒ»¸ö״̬µÄת»»£©¡£²»ÓÃ˵£¬¾¡¹ÜÕâÖÖ·½Ê½±È½Ï¼òµ¥£¬µ«Èç¹û²»¶ÔÏÖÓеÄʵÏÖ´úÂë×÷ÖØ´óÐ޸ĵϰ£¬ÊDz»¿ÉÄÜÊÊÓ¦±ä»¯µÄÐèÇóµÄ¡£Ò»¸ö¸üºÃµÄÌæ´ú·½°¸ÊÇʹÓÃstateÉè¼ÆÄ£Ê½¡£ ¼ÙÉèÓÃÈí¼þÀ´ÊµÏÖÒ»¸ö̼ËáÒûÁÏ×Ô¶¯··Âô»ú£¬Õâ¸ö»úÆ÷Ö»½ÓÊÜ5·Ö¡¢10·ÖºÍ25·ÖµÄÓ²±Ò£¬µ±Í¶±Ò·ÖÖµÀÛ»ýµ½»ò³¬¹ý25·Öʱ£¬¼´·¢³öÒ»¹ÞÒûÁÏ¡£Ã¿Ò»´ÎÏò²ÛÄÚͶÈëÓ²±Ò£¬¶¼»áµ¼ÖÂ×Ô¶¯··Âô»úת»»µ½Ò»¸ö²»Í¬µÄ״̬£¬Ö±µ½Í¶±ÒÊý´ïµ½ËùÐèµÄÊýÁ¿£¬´Ëʱ»úÆ÷»á·¢³öÒ»¹ÞÒûÁϲ¢ÖØÖûØStart״̬¡£±í10´úÂ붨ÒåÁËÒ»¸ö³éÏóÀàState£¬Ëü´ú±í×Ô¶¯··Âô»úËùÄܱ任µÄËùÓÐ״̬µÄ»ùÀà¡£ ±í10 abstract class State { public virtual void AddNickel(VendingMachine vm){ } public virtual void AddDime(VendingMachine vm){ } public virtual void AddQuarter(VendingMachine vm){ } protected virtual void ChangeState(VendingMachine vm, State s) { vm.ChangeState(s); } } ËùÓÐ5¸ö״̬¶¼´Ó¸Ã»ùÀàÅÉÉú²¢ÖØÔØÏàÓ¦µÄÐé·½·¨¡£ÀýÈ磬µ±×Ô¶¯··Âô»ú´¦ÓÚStart״̬ʱ£¬Í¶ÈëÒ»¸ö5·ÖÓ²±Ò£¬Ôò»úÆ÷±äΪFive״̬£¬Èç¹ûÔÙͶÈëÒ»¸ö5·ÖÓ²±Ò£¬ÔòÇл»ÎªTen״̬¡£Õâ¾Í°Ñת»»Âß¼·ÖÀ뵽ÿһ¸öʵÏÖ״̬µÄ¶ÔÏóÖС£±í11չʾÁËʵÏÖ״̬µÄÁ½¸öÀà¡£ ±í11 class Start : State { private static State state = new Start(); private Start() { } public static State Instance() { // singletonÂß¼ Console.WriteLine("Credit: 0c"); return state; } public override void AddNickel(VendingMachine vm) { ChangeState(vm, Five.Instance()); } public override void AddDime(VendingMachine vm) { ChangeState(vm, Ten.Instance()); } public override void AddQuarter(VendingMachine vm) { vm.Vend(); } } class Five : State { private static State state = new Five(); private Five() { } public static State Instance() { // singletonÂß¼ Console.WriteLine("Credit: 5c"); return state; } public override void AddNickel(VendingMachine vm) { ChangeState(vm, Ten.Instance()); } public override void AddDime(VendingMachine vm) { ChangeState(vm, Fifteen.Instance()); } public override void AddQuarter(VendingMachine vm) { vm.Vend(); ChangeState(vm, Start.Instance()); // no change returned :-) } } ×Ô¶¯··Âô»ú²»±Ø¹ØÐÄ״̬ת»»Âß¼£¬ËüÖ»¹ÜÓõ±Ç°stateʵÀý½øÐвÙ×÷£¬ÕâÑù£¬¾Í³¹µ×ºÍÓйØ×´Ì¬Ï¸½Ú½âñî¡£²Î¼û±í12¡£ ±í12 class VendingMachine { private State state; public VendingMachine() { Console.WriteLine("The Vending Machine is now online: product costs 25c"); state = Start.Instance(); } public void ChangeState(State to) { state = to; } public void Vend() { // ·¢ÒûÁÏ Console.WriteLine("Dispensing product...Thank you!"); } public void AddNickel() { state.AddNickel(this); } public void AddDime() { state.AddDime(this); } public void AddQuarter() { state.AddQuarter(this); } } ÎÒÒѾ˵Ã÷ÁËstateģʽÓÅÓÚ¼òµ¥µÄ¡¢»ùÓÚ±í²éÕÒµÄʵÏÖ·½Ê½¡£×ÜÖ®£¬ÕâÖÖÉè¼ÆÄ£Ê½ÓÐÖúÓÚ½«×´Ì¬Ï¸½ÚÐÐΪ¾Ö²¿»¯ÓÚʵÏÖ¾ßÌå״̬µÄÀàÖУ¬Òò´Ë´Ù½øÁËÈí¼þµÄÖØÓúÍÀ©Õ¹¡£ÕâÒ²±ÜÃâÁËÔÚ³ÌÐò´úÂëÖÐËÄ´¦ÂÒдÌõ¼þÓï¾äµÄÐèÒª£¬¶øÄǽ«Ê¹Î¬»¤´úÂëµÄ³ÌÐòÔ±¿à²»¿°ÑÔ£¬ÏÖʵÖУ¬ÕâЩ¸ºÔðά»¤µÄ³ÌÐòÔ±µÄÈËÊýÔ¶Ô¶¶àÓÚ×î³õµÄʵÏÖÕß¡£

