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Design Patterns: Solidify Your C# Application Architecture with Design PatternsÖ

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¼ò½é£ºDesign Patterns: Solidify Your C# Application Architecture with Design PatternsÖÐÎİæ(ÏÂÆª) optimizer£¨·­Ò룩 ¹Ø¼ü×Ö Éè¼ÆÄ£Ê½ singleton strategy decorator composite state ³ö´¦ http://ms...

Design Patterns: Solidify Your C# Application Architecture with Design PatternsÖÐÎİæ(ÏÂÆª) optimizer£¨·­Ò룩

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Design Patterns: Solidify Your C# Application Architecture with Design PatternsÖÐÎİæ(ÏÂÆª)

×÷ÕߣºSamir Bajaj

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C++ʾÀý£º

#include "stdafx.h";

#include

#include

using namespace std;

class Shape

{

public:

virtual void Draw(){};

};

class Line : public Shape

{

private:

double x1, y1, x2, y2;

public:

Line(double x1, double y1, double x2, double y2)

{

this->x1 = x1;

this->y1 = y1;

this->x2 = x2;

this->y2 = y2;

}

void Draw()

{

//´Ó(x1, y1) µ½(x2, y2)»­Ò»ÌõÏß

cout<<"Drawing a line"<

}

};

class Circle : public Shape

{

private:

double x, y, r;

public:

Circle(double x, double y, double radius)

{

this->x = x;

this->y = y;

this->r = r;

}

void Draw()

{

//ÒÔ(x, y)ΪԲÐÄ£¬rΪ°ë¾¶»­Ò»¸öÔ²

cout<<"Drawing a circle"<

}

};

class Drawing : public Shape

{

private:

list shapes;

list::iterator it;

public:

Drawing()

{

}

~Drawing()

{

for (it = shapes.begin(); it != shapes.end(); it++)

{

if (*it)

{

delete *it;

*it = NULL;

}

}

shapes.clear();

}

void Add(Shape* s)

{

shapes.push_back(s);

}

void Draw()

{

for (it = shapes.begin(); it != shapes.end(); it++)

{

(dynamic_cast(*it))->Draw();

}

}

};

int _tmain(int argc, _TCHAR* argv[])

{

Line* line = new Line(0, 0, 10, 12);

Circle* circle = new Circle(2, 3, 5.5);

Drawing* dwg = new Drawing();

dwg->Add(new Line(3, 4, 3, 5));

dwg->Add(new Circle(5, 6, 7.7));

Shape* array[3] = {line, circle, dwg};

// »­³öËùÓеÄͼÐΣ¬×¢Ò⣺ÓÃÒ»Öµķ½Ê½À´·ÃÎÊËùÓжÔÏó

for (int i = 0; i < 3; ++i)

{

array[i]->Draw();

delete array[i];

}

return 0;

}

/*ÒÔÏÂÊdzÌÐòÊä³ö½á¹û£º

Drawing a line

Drawing a circle

Drawing a line

Drawing a circle

*/

¡¿

state

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»ùÓÚ±í²éÕҵķ½Ê½ÊÇÓÐÏÞ״̬»úµÄÒ»¸öÁ÷ÐеÄÉè¼Æ·½Ê½¡£Ò»¸ö±íÓ³ÉäÁËËùÓпÉÄܵÄÊäÈ뵽״̬ת»»£¨¼´¿ÉÄܻᵼÖÂÓÐÏÞ״̬»ú±ä»»µ½ÁíÒ»¸ö״̬µÄת»»£©¡£²»ÓÃ˵£¬¾¡¹ÜÕâÖÖ·½Ê½±È½Ï¼òµ¥£¬µ«Èç¹û²»¶ÔÏÖÓеÄʵÏÖ´úÂë×÷ÖØ´óÐ޸ĵϰ£¬ÊDz»¿ÉÄÜÊÊÓ¦±ä»¯µÄÐèÇóµÄ¡£Ò»¸ö¸üºÃµÄÌæ´ú·½°¸ÊÇʹÓÃstateÉè¼ÆÄ£Ê½¡£

¼ÙÉèÓÃÈí¼þÀ´ÊµÏÖÒ»¸ö̼ËáÒûÁÏ×Ô¶¯··Âô»ú£¬Õâ¸ö»úÆ÷Ö»½ÓÊÜ5·Ö¡¢10·ÖºÍ25·ÖµÄÓ²±Ò£¬µ±Í¶±Ò·ÖÖµÀÛ»ýµ½»ò³¬¹ý25·Öʱ£¬¼´·¢³öÒ»¹ÞÒûÁÏ¡£Ã¿Ò»´ÎÏò²ÛÄÚͶÈëÓ²±Ò£¬¶¼»áµ¼ÖÂ×Ô¶¯··Âô»úת»»µ½Ò»¸ö²»Í¬µÄ״̬£¬Ö±µ½Í¶±ÒÊý´ïµ½ËùÐèµÄÊýÁ¿£¬´Ëʱ»úÆ÷»á·¢³öÒ»¹ÞÒûÁϲ¢ÖØÖûØStart״̬¡£±í10´úÂ붨ÒåÁËÒ»¸ö³éÏóÀàState£¬Ëü´ú±í×Ô¶¯··Âô»úËùÄܱ任µÄËùÓÐ״̬µÄ»ùÀà¡£

±í10

abstract class State

{

public virtual void AddNickel(VendingMachine vm){ }

public virtual void AddDime(VendingMachine vm){ }

public virtual void AddQuarter(VendingMachine vm){ }

protected virtual void ChangeState(VendingMachine vm, State s)

{

vm.ChangeState(s);

}

}

ËùÓÐ5¸ö״̬¶¼´Ó¸Ã»ùÀàÅÉÉú²¢ÖØÔØÏàÓ¦µÄÐé·½·¨¡£ÀýÈ磬µ±×Ô¶¯··Âô»ú´¦ÓÚStart״̬ʱ£¬Í¶ÈëÒ»¸ö5·ÖÓ²±Ò£¬Ôò»úÆ÷±äΪFive״̬£¬Èç¹ûÔÙͶÈëÒ»¸ö5·ÖÓ²±Ò£¬ÔòÇл»ÎªTen״̬¡£Õâ¾Í°Ñת»»Âß¼­·ÖÀ뵽ÿһ¸öʵÏÖ״̬µÄ¶ÔÏóÖС£±í11չʾÁËʵÏÖ״̬µÄÁ½¸öÀà¡£

±í11

class Start : State

{

private static State state = new Start();

private Start()

{

}

public static State Instance()

{

// singletonÂß¼­

Console.WriteLine("Credit: 0c");

return state;

}

public override void AddNickel(VendingMachine vm)

{

ChangeState(vm, Five.Instance());

}

public override void AddDime(VendingMachine vm)

{

ChangeState(vm, Ten.Instance());

}

public override void AddQuarter(VendingMachine vm)

{

vm.Vend();

}

}

class Five : State

{

private static State state = new Five();

private Five()

{

}

public static State Instance()

{

// singletonÂß¼­

Console.WriteLine("Credit: 5c");

return state;

}

public override void AddNickel(VendingMachine vm)

{

ChangeState(vm, Ten.Instance());

}

public override void AddDime(VendingMachine vm)

{

ChangeState(vm, Fifteen.Instance());

}

public override void AddQuarter(VendingMachine vm)

{

vm.Vend();

ChangeState(vm, Start.Instance()); // no change returned :-)

}

}

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±í12

class VendingMachine

{

private State state;

public VendingMachine()

{

Console.WriteLine("The Vending Machine is now online: product costs 25c");

state = Start.Instance();

}

public void ChangeState(State to)

{

state = to;

}

public void Vend()

{

// ·¢ÒûÁÏ

Console.WriteLine("Dispensing product...Thank you!");

}

public void AddNickel()

{

state.AddNickel(this);

}

public void AddDime()

{

state.AddDime(this);

}

public void AddQuarter()

{

state.AddQuarter(this);

}

}

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