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Design Patterns: Solidify Your C# Application Architecture with Design PatternsÖÐÎİæ(βƪ¶þ)
×÷ÕߣºSamir Bajaj
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state.h
#include "stdafx.h";
class State;
class VendingMachine;
class Start;
class Five;
class Ten;
class Fiftee;
class Twenty;
class State
{
public:
virtual void AddNickel(VendingMachine* vm) { }
virtual void AddDime(VendingMachine* vm) { }
virtual void AddQuarter(VendingMachine* vm) { }
protected:
virtual void ChangeState(VendingMachine* vm, State* s);
};
class VendingMachine
{
private:
State* state;
public:
VendingMachine();
void ChangeState(State* to);
void Vend();
void AddNickel();
void AddDime();
void AddQuarter();
};
class Start : public State
{
private:
static State* state;
public:
static State* Instance();
void AddNickel(VendingMachine* vm);
void AddDime(VendingMachine* vm);
void AddQuarter(VendingMachine* vm);
};
class Five : public State
{
private:
static State* state;
public:
static State* Instance();
void AddNickel(VendingMachine* vm);
void AddDime(VendingMachine* vm);
void AddQuarter(VendingMachine* vm);
};
class Ten : public State
{
private:
static State* state;
public:
static State* Instance();
void AddNickel(VendingMachine* vm);
void AddDime(VendingMachine* vm);
void AddQuarter(VendingMachine* vm);
};
class Fifteen : public State
{
private:
static State* state;
public:
static State* Instance();
void AddNickel(VendingMachine* vm);
void AddDime(VendingMachine* vm);
void AddQuarter(VendingMachine* vm);
};
class Twenty : public State
{
private:
static State* state;
public:
static State* Instance();
void AddNickel(VendingMachine* vm);
void AddDime(VendingMachine* vm);
void AddQuarter(VendingMachine* vm);
state.cpp
#include "stdafx.h";
#include "test.h";
#include
using namespace std;
void State::ChangeState(VendingMachine* vm, State* s)
{
vm->ChangeState(s);
}
VendingMachine::VendingMachine()
{
cout<<"The Vending Machine is now online: product costs 25c"< state = Start::Instance(); } void VendingMachine::ChangeState(State* to) { state = to; } void VendingMachine::Vend() { //·¢ÒûÁÏ cout<<"Dispensing product...Thank you!"< } void VendingMachine::AddNickel() { state->AddNickel(this); } void VendingMachine::AddDime() { state->AddDime(this); } void VendingMachine::AddQuarter() { state->AddQuarter(this); } State* Start::state = new Start(); State* Start::Instance() { // singleton Âß¼ cout<<"Credit: 0c"< return state; } void Start::AddNickel(VendingMachine* vm) { ChangeState(vm, Five::Instance()); } void Start::AddDime(VendingMachine* vm) { ChangeState(vm, Ten::Instance()); } void Start::AddQuarter(VendingMachine* vm) { vm->Vend(); } State* Five::state = new Five(); State* Five::Instance() { // singletonÂß¼ cout<<"Credit: 5c"< return state; } void Five::AddNickel(VendingMachine* vm) { ChangeState(vm, Ten::Instance()); } void Five::AddDime(VendingMachine* vm) { ChangeState(vm, Fifteen::Instance()); } void Five::AddQuarter(VendingMachine* vm) { vm->Vend(); ChangeState(vm, Start::Instance()); // no change returned :-) } State* Ten::state = new Ten(); State* Ten::Instance() { // singleton Âß¼ cout<<"Credit: 10c"< return state; } void Ten::AddNickel(VendingMachine* vm) { ChangeState(vm, Fifteen::Instance()); } void Ten::AddDime(VendingMachine* vm) { ChangeState(vm, Twenty::Instance()); } void Ten::AddQuarter(VendingMachine* vm) { vm->Vend(); ChangeState(vm, Start::Instance()); // no change returned :-) } State* Fifteen::state = new Fifteen(); State* Fifteen::Instance() { // singleton Âß¼ cout<<"Credit: 15c"< return state; } void Fifteen::AddNickel(VendingMachine* vm) { ChangeState(vm, Twenty::Instance()); } void Fifteen::AddDime(VendingMachine* vm) { vm->Vend(); ChangeState(vm, Start::Instance()); } void Fifteen::AddQuarter(VendingMachine* vm) { vm->Vend(); ChangeState(vm, Start::Instance()); // no change returned :-) } State* Twenty::state = new Twenty(); State* Twenty::Instance() { // singleton Âß¼ cout<<"Credit: 20c"< return state; } void Twenty::AddNickel(VendingMachine* vm) { vm->Vend(); ChangeState(vm, Start::Instance()); } void Twenty::AddDime(VendingMachine* vm) { vm->Vend(); ChangeState(vm, Start::Instance()); } void Twenty::AddQuarter(VendingMachine* vm) { vm->Vend(); ChangeState(vm, Start::Instance()); // no change returned :-) } int _tmain(int argc, _TCHAR* argv[]) { int coin = 0; VendingMachine* vm = new VendingMachine(); int i = 0; while (i < 10) //¡¾Òë×¢£º¶ÔÓ¦µÄC#´úÂëÊÇwhile(true)£¬Îª±ÜÃâÄÚ´æÐ¹Â©ÎÊÌ⣬¸ÄΪÈç´Ë¡£·ñÔò£¬ÓÀÔ¶¶¼²»»áÖ´ÐкóÃæËÄÐÐ@´úÂë¡¿ { cout<<"Insert a coin (5, 10, 25): "; cin>>coin; switch (coin) { case 5: vm->AddNickel(); break; case 10: vm->AddDime(); break; case 25: vm->AddQuarter(); break; default: break; } i++; } delete Start::Instance();//@ delete Five::Instance();//@ delete Ten::Instance();//@ delete Fifteen::Instance();//@ return 0; } /*ÒÔÏÂÊÇij´ÎÔËÐÐʱÊä³ö½á¹û£º The Vending Machine is now online: product costs 25c Credit: 0c Insert a coin <5, 10, 25>: 5 Credit: 5c Insert a coin <5, 10, 25>: 10 Credit: 15c Insert a coin <5, 10, 25>: 5 Credit: 20c Insert a coin <5, 10, 25>: 5 Dispensing product...Thank you! */ ¡¿ ½áÂÛ Éè¼ÆÄ£Ê½ÎüÈ¡ÁËÔÚÃæÏò¶ÔÏóÈí¼þÉè¼ÆÖг£¼ûÎÊÌâµÄ½â¾ö·½°¸µÄ¶àÄê¾ÑéÖ®¾«»ª¡£²»¹ÜÏîÄ¿¹æÄ£ÈçºÎ£¬ËüÃÇΪ´ó¶àÊýÈí¼þ¿ª·¢ÈËÔ±Åöµ½µÄÎÊÌâÌṩÁ˴𰸡£C#Ìá¸ßÁ˳ÌÐòÔ±µÄÉú²úÁ¦£¬Ëü¼ÓÈëÁË¿ÉÒÔ´Ù½øÃæÏò¶ÔÏóÉè¼ÆµÄÌØÐÔ£¬²¢¼õÉÙÁË¿ª·¢ÈËÔ±ÊÖ¹¤ÀͶ¯¸ºµ£¡£¶þÕß½áºÏ£¬ÎÞÍù²»Àû¡£

